POV-Ray : Newsgroups : povray.text.tutorials : beyond normal maps.... : Re: beyond normal maps.... Server Time
17 May 2024 16:55:18 EDT (-0400)
  Re: beyond normal maps....  
From: Matthew Corey Brown - XenoArch
Date: 19 Sep 1999 13:17:25
Message: <37E51A5D.E6ACE904@xenoarch.com>
I have short and simple tutorial on using isosurfaces for 
moons at http://www.xenoarch.com/tutorials/moon.html
its not indepth.. but i do plan on expanding it. 
(it is my first tutorial)

"Mr. Art" wrote:
> 
> Have you given any thought to using isosurfaces in the pov super patch?
> I have seen planet surfaces, faces, engraved rings, rocks and a
> spectacular set of clouds, all done with isosurfaces.
> Check the p.b.i ng for examples
> 
> TigerHawk wrote:
> 
> > I was reading up in 3D Graphics and Animatino (@ Barnes and Nobles) and
> > thumbed through a section the described actually denting the surface of
> > an object, unlike a normal map which just simulates this effect. Bump
> > maps are wonderful, but sometimes I need something a little more. For
> > example, sometimes I need real water. I've been told many ways to get
> > around bump maps (ie using height fields, etc), but I was wondering if
> > anything was planned in POV-Ray's future, or if anything did, in fact,
> > exist, that did physically indent the surface. I realize this would slow
> > down rendering time (by quite a lot in some cases), but it would be a
> > nice feature when needed....
> >
> > Just curious,
> > Tim Soderstrom
> > TigerHawk


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